

This game is not intended to wow the player with dazzling effects, just to entertain them for a while. The weapons sound like peashooters, and the explosions fail to shake the earth.

Maybe the producers were going for the dramatic effect, but what they ended up with is a little on the cartoony side. Sounds of men dying, depressing as they should be, never fail to draw a laugh. Sound effects during the game leave a bit to be desired. Coincidence? Maybe, but then again, maybe not. The background music played in the game menus strikes a stunning resemblance to the Rambo theme song.

Much like the lackluster visual effects, the sound is adequate. The controls can be learned in a couple minutes, but mastering your opponents will take much longer than that due to the fact that the levels just keep on coming, and they don't get any easier as you climb higher into the later stages. Since the player is in a stationary bunker, there is no movement involved. Weapons are changed by using the space bar, and a few other keys. The 360 degree field of battle and primary weapon firing is controlled by the mouse. These three things stand out above the rest of the visuals, but let's not let the lack of astounding graphics distract us from the real forte, which is the gameplay.īeach Head 2002 is highly addictive and easily learned. The fire effects and explosions are pretty good. Enemy troops are semi-believable, but the many different types of vehicles are much more realistic. The graphics presented are not the best in the world, but they do the trick. you only have a limited field of view provided by a spot light and those flares previously mentioned. The real fun starts when the sun goes down. Flares are also available to temporarily light up the sky when needed, but they hardly qualify as weapons. You have basic chain guns, more powerful anti-tank machine guns, heat-seeking missiles, air support provided by friendly bomber jets, and if all else fails, a. Your arsenal includes a bunch of sand bags to catch the bullets flying your way (hopefully), and a turret mounted with several different types of artillery. Enemies include ground troops, tanks, personnel-carrying armored vehicles, bombers, fighter jets, and plenty more. That's right, 360 degrees of carnage that you must master alone, with only occasional help from friendly bombers. Stationed in a sandbag bunker, and armed to the teeth, you will be forced to hold off the swarms of troops, various armored vehicles, and of course, airborne threats which will be coming at you from all directions. No sir, you will find no Captain Planets here. There are no cheesy, over-developed, typical heroes to ruin the game with their clichéd "Lets help everybody," one-liners. There are no confusing, under-developed plot lines to get bored with. The beauty of this game lies in its simplicity. The player is thrown straight into combat knowing only two things: there are bad guys afoot, and they all need to be shot! No actual explanation is given as to why you are killing everything, but does that really matter? Not in the least. No time is wasted on boring plot lines or character development. That is not the case with Infograme's Beach Head 2002. Many games try to take attention away from poor gameplay through the use of overly complicated story lines. You are surrounded (by these enemies even). You have enough firepower to kill many, many enemies. This would generally take a paragraph or two, but for Beach Head 2002, it can be summed up much more quickly. Normally, there would be a bit of background information to help acquaint you with the main idea behind the game. You would be told about the characters you will control, or possibly the missions you will undertake. The new release Beach Head 2002 is out, and people are reaching all new levels of ultra-violent, stress relieving fun! Usually, this is where the story line would be explained. They have produced a sequel to the old favorite shoot-em-up game Beach Head. Play as a lone soldier, surrounded by deadly enemies, and fend off waves of air and ground attacks. Like its predecessor Beach Head 2000, this first-person shooter focuses on fast action.
